Development of scenes:
Chorus scenes: we developed the movement scenes
early on using chairs and getting direction from the directors we tried to make
the movement link in with the scenes. We developed these scenes by trying out
new more daring movements and physical theatre. We worked a lot on what lifts
we could include and how to involve Christopher. The main problem with developing
these scenes was the timing and we had to keep doing extra rehearsals to make
sure we were all in sync. Another obstacle we had was switching from using
chairs to the blocks as they were much harder to move and were lager but the
upside was we managed to try more lifts and movement involving the blocks so we
got together for a rehearsal and tried out different lifts jumps and movement
we could incorporate with the movement we had already been instructed to do by
the directors. We showed the directors what we had created and we managed to incorporate
some of it into the original movement then it took a lot of rehearsals to focus
on timing and cues to make it look professional and make it all in unison.
Cameo roles: for my cameo roles to develop there
scenes I focused very much on improvisation early on and trying out different ways
of playing each character. As we continued to develop the scenes as a whole I added
in gestus to my character to show there symbolism much more and to make them
unique and stand out. I then focused on how my characters reacted with their environment
and focused on movement delivery of lines and posture. Throughout these scenes I
felt like I had a lot of creative freedom so I tried out many different style
of playing the characters till I developed the one I liked most. Through rehearsals
the scenes mainly developed round other character so I could develop my
character by myself and use it improve the overall scene adding comedy of drama
as I saw fit.
Duty sergeant: developing the scenes with the duty
sergeant where much more ridged than with my cameo roles and the blocking was
sorted out early on and chorus work was based around us once theses basics
where out the way we adjusted the scenes to work with the blocks in a creative
way using them as tables chairs etc. we then developed the relationship of the
characters adding in movement and eye contact to show this. We then added in
gestus and worked on vocals to improve the characters then focuses on how we
could use the space more and developed ways of adding in more movement to the
scenes.
Rodger: for the scenes with Rodger we
followed the same principles of the way we developed the Duty sergeant scenes
we got instructed in blocking and worked on how the chorus could enhance the
scenes. We then focused on how to use the blocks in the scenes and quickly developed
a method of using the blocks to show status in the argument scenes. We then
worked on physicality of our characters and how they change throughout the scene
and change with the introduction of different characters. We then worked on out
vocals during the scenes and how to build up tension to show intent through our
voices without relying on physical movement. I focused on how to show anger and
frustration without words to try and include these feeling while not speaking
to keep the aura of my character as one of the hated ones of the group and keep
a dark presence in the scenes. Me and Dan then developed how our characters
react around one another and on how I could throw him during my outburst at
him. This went through stages first me just kicking him and having him already
on the floor we then changed it to me pushing him of a block to show my higher
status and it allowed us to involve the blocks then finally we changed it to me
throwing him of the blocks by putting my hand round his throat but we made sure
that he threw himself so I didn’t hurt him this showed status as he was on the
floor and I was left yelling at him from a higher position. One thing I developed
was from scene to scene adding tension in my character especially in the
shoulders so that in the finally scene you could really see the tension and
build up through multiple scenes.
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